This week we worked on developing Luna's outfit, cleaning it up and making it game-ready. There will still be a few more polish tweaks to be made as we progress with her, but we're happy with how it looks and performs.
As this task progressed, we were able to start implementing cloth physics for her skirt. This will be an essential feature for our characters and outfits, as we want to show off the designs in the best way possible during combat with lots of dynamic movement. It's looking great, and we're excited to apply this to other outfits and elements of the characters asap.
Luna's body rig has now reached a stage where we can animate more freely and start adding life to the characters. We've prototyped some combat animations, which will be ready to use against enemies soon.
Thanks for checking in with our progress, and we look forward to showing you more next week.
~ Anika & Amra